Card Review: Surging Dragon Knight Dragonquites
Many people don't really notice that our friend's effect is really valuable and should not be used to copy stardust's effect....
1. If it copies stardust's effect... it can negate destruction effects however, you can't really resummon him back from the graveyard b/c once he's tributed, he looses his effect in the graveyard
2. The correct way to treat this card as stardust dragon is to use bustermode if he's going to get destroyed.
3. Because it's a once per turn effect, you shouldn't miracle summon him b/c of lack of dragon synchros... people synchro summon at the average of 4 per duel even if they use starlight road... it's good for removing your opponent's stuff though which makes it more of a soul release than anything
4. Dragunity Knight - Vajuranda and Gungir is pwnage with this card b/c of it's otk capabilities >:3
5. This is more of a tech card than anything else... I think you should only have 1 in extra deck.. any others.. move to side deck
Hmm... I don't feel like stopping...
I think the best deck this has to be in is dragunity and not heros...
Heros, although powerful with the Shining and Absolute Zero and other stuff can nowhere near create synchro advantage than a deck designed too... Miracle Fusion and other stuff are important but you will only summon this deck for show rather than effectively use it's effect... it becomes more of a soul release to you than anything so why didn't you just maindeck soul release and get a -1 when you just removed 2 monsters and lost a miracle synchro fusion/ miracle fusion?
Come to think of it, this card is one of the best fusions that konami has ever released... but the idea of synchro fusion is pretty flawed.... If we look at this new tech, 1. it requires that we use a synchro dragon, or a specific kind of synchro... 2. it requires a specific secondary card which means... although we have a powerful card... many of these cards tend to not work together and enjoy giving you dead draws... Warriors and Dragons .... O_O really? Warriors were never meant for synchro decks (unless you count yusei's stuff) and Dragons never really worked well with warriors esp the synchro ones.... Psychics are decent but they tend to kill themselves faster than they summon... sighs.... konami... you are killing us...
But my thoughts may change b/c of synchro fusionist... new yusei deck i suppose? i mean... discard synchro fusionist with quickdraw to SS and then summon junk synchron... discard a level eater for another quickdraw and SS 3 warriors in 1 turn and add poly to your hand... then set your starlight road b.c your opponent will vortex you... GG to your opponent next turn lol... poly and defusion combos for game xD but too bad you can't SS stardust b/c of starlight road
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