Tuesday, May 23, 2017

Blackwings New Techs + Post 2017 June Format (TCG) Ideas



I am happy about the upcoming format because Norden is finally banned and Terrortop is at 1. Basically, it means decks are no longer -- pick a core set of cards and add spam engines to it. That being said,  I still think True Dracos and Zoodiacs are the decks to beat. My update to my deck past June would be to take out Norden, Emeral, and Instant Fusion to add Maxx C and another Raikiri and Chidori.

I am using some interesting techs this time around. Because we main deck Imperial Order and 3 Black Whirlwinds, main decking Master Peace is a strong tech. You can make Master Peace extremely resistant and get rid of Imperial Order when it is hindering your plays.

The ability to attack over your opponent's monsters is crucial because you want to be able to run over your opponent's Master Peace. Using Chidori's and Onimaru is a must this format because it gives you insane amount of attack power to run over True Dracos, Dinosaurs, and True Kings.

I play tested this against Odd-Eyes Pendulum Magicians which is supposed to be the deck of next format in the June 2017 banlist and you can easily run them over with a side of Droll & Lock Bird, Ash Blossom, and Imperial Order. You don't need to stop their searches with Sky Iris, Duelist Alliance or Terraforming. Once you hit Wisdom-Eye or Pendulum Call, you basically minus them hard and force suboptimal plays. 

Blackwing's ability to naturally swarm without triggering a mass loss of resources (such as Solemn Warning a pendulum of 5 monsters) is crucial to being able to play out bad fields. The addition of Icarus Attack, Cosmic Cyclone (as a side), and other traps gives it playability and the ability to slow or speed up the tempo of a game. 

Steam is a great out to Drident because you can normal summon it, chain Icarus to Drident's destruction, destroy 2, special summon a token and continue your special summons. 

I think Blackwings will be a great competitors to the other TCG meta-kings until Link Format comes in July. However, I will probably be building out an Odd-Eyes Venom Dragon + Supreme King Z-Arc deck for post Link Format in the TCG. 

Monday, May 8, 2017

Shingen's Return Odd-Eyes Predaplants

It's been a long time since I last posted but I am back in the game -- 2 months before Link Summoning in TCG. I've been studying up on a lot of cards and decks to finish these last 2 months before the new mechanics come. I've never really spent that much money on the game when I first started. I was in high school at the time and I didn't really have money. I just collected what people didn't wanted and had terrible luck with pulls. The only saving grace was tins -- I came back to the game from elementary school and found out about synchros! I got the Stardust Dragon from the tin and that was the best thing that I ever got. I was beginning to learn about strategies and how to build a deck from my friend Ming. I used to just add cards that looked cool or had effects and had a huge pile of mish mash. Now, I feel like I can speak better to balancing having a budget (yay! I get paid pretty well at work) and creating a fun enough deck that can do ok at locals (big and small). To be honest, getting 1st, 2nd, or 3rd place prizes is great but you get the OTS packs anyway! You learn a lot about your deck and side deck as well rather than going on YGOPro or something and just playing everything -- even cards you don't have.

 I have always played a lot of Winged Beast or Plant decks and I wanted to continue doing so rather than play Zoodiacs or True Dracos. I did consider playing True Dracos because I had pulled 2 Diagrams and 2 Master Peace during my sneak peek, I wanted to continue to have fun. I found a smaller locals with same prizes with less competitive decks (lots of elemental heroes, blue eyes, dinosaurs, etc). I often was middle of the pack at locals -- usually one to one win/loss ratio. I often end up 4-4 or 3-3, etc. so this is not too bad.

Side story -- I won a mat at locals! I always have had terrible luck with everything in Yugioh and my luck changed for once. I was very excited when I found out about Predaplants and Lyrilusc cards in Maximum Crisis -- I ended up going with an Odd-Eyes Predaplant deck. Here's the deck list:

Monsters
Ash Blossom & Joyous Spring x2
Ghost Ogre & Snow Rabbit x1
D.D. Crow x1
Odd-Eyes Persona Dragon x2
Odd-Eyes Mirage Dragon x2
Odd-Eyes Pendulum Dragon x3
Performapal Trump Girl x1
Glow-Up Bulb x1
Junk Synchron x1
Predaplant Orphys Scorpio x2
Predaplant ChlamydoSundew x3
Predaplant Sarraceniant x2
Predaplant Darlingtonia Cobra x1
Predaplant Spinodionaea x1
Lonefire Blossom x3

Spells
Dueslist Alliance x2
Terraforming x1
Twin Twister x1
Sky Iris x2 Raigeki x1
Dark Hole x1 Predaponics x1
Predapruning x1
Re-Fusion x1
Odd-Eyes Fusion x1
Fusion Substitute x1
Polymerization x1
Extra Deck
Predaplant Chimerafflesia x2
Starving Venom Fusion Dragon x2
Greedy Venom Fusion Dragon x1
Odd-Eyes Vortex Dragon x1
Performapal Ghattlinghoul x1
Odd-Eyes Raging Dragon x1
Odd-Eyes Rebellion Dragon x1
Odd-Eyes Absolute Dragon x1
Trishula x1
Black Rose Moonlight Dragon x1
PSY-Framelord Omega x1
Scarlet Red Dragon Archfiend x1
Odd-Eyes Meteorburst Dragon x1

I don't play traps in this deck. I highly considered running Solemn Warning, Solemn Strike x2, and Quaking Mirror Force x2. I also considered adding another Twin Twister to the deck. My consideration was this -- how often do I run up against stun decks and how do I have answers to back row. I ran through a whole lot of variants to figure out how to fight back row: testing more traps and spell removal, trying Archfiend Eccentrick, etc. I figured that my extra deck has Starving and Greed Venom and I have Raigeki and Dark Hole as removal. This however, comes up with multiple issues -- I expend a ton of resources in order to get through my opponent's back row and monsters, I can't kill Master Peace (it's often resistant to spells and monster effects), and Predplants slow down the normal pendulum process so I can't burst and go crazy like Magician Pendulums. This is actually something I'm still trying to work through. I think Cosmic Cyclone will be mandatory at two in the deck -- I'm just a bit hesitant at spending $50 for 2 spells, probably will end up doing it this week. With my thinking, it pretty much is mandatory to side deck Forbidden Chalice x2, Interrupted Kaiju Slumber x2, and 3 Kaijus to fight things like Drident, Master Peace.

Ash Blossom & Joyous Spring brings an interesting change to the game because it can negate so many things. It makes Orphys Scorpio, Sky Iris, Lonefire Blossom and a lot of cards irrelevant in my deck. I'm going to play test the Orphys Scorpio and the Darlingtonia Cobra a bit more in this deck because I think Flytap and Spinodionaea is more important for monster removal. Sundew allow it to consider any monster with a counter on it as dark type so that is what makes it better than running Orphys Scorpio and Darlingtonia Cobra because Ash Blossom cannot stop it. Sundew is unique in that it allows you to use your opponent's monster but by no means is it the only built in polymerization of its kind -- Performapal Trump Girl and Curse of Dragonfire can both function as the role for your polymerization.

 My third thing is: hand traps. I think it is important to have 4-5 hand traps in the deck. I have Ash Blossom at two but some will have it at three. The best hand traps this format are probably going to be Ash Blossom, Ghost Ogre, and D.D. Crow. I decided that 4 was the best ratio because I can use the D.D. Crow as a dark material for fusion and Ghost Ogre as a tuner. I know that I wasn't going to just use Ash Blossoms carelessly as synchro material.

 I think it is important to have something like Ghattlinghoul that can inflict burn damage -- everything costs life. You have people running Imperial Order (8.75% life PER standby phase), Solemn Warning (25% life), Solemn Strike (18.75% life), Skill Drain (12.5% life), and Unending Nightmare (12.5% life PER use). With Ghattlinghoul, it is very easy to inflict at least 3000 damage (37.5% life minimum) easily. Most of the time, it inflicts close to 50% life. I often ran things like Ring of Destruction and Dark Strike Fighter to get the same effect -- especially when I couldn't overpower my opponent's monsters. I thought about using Ultra Polymerization to make sure it summons successfully -- I might drop something to add that since I don't run things that drain my life. This goes back to my idea that hand traps -- I think they are much better than traps because you don't have to expend a turn waiting to activate or be susceptible to spell/trap removal.

 Consideration for Supreme King Z-Arc. I thought about running this card with another Odd-Eyes Fusion and Miracle Synchro Fusion because I needed a strong beater and it had a decent effect. Only issue is the amount of cards it took to summon this -- it ends up not being worth it a lot of the times but is a great turn 2 opening.

 Predaplants is incredibly inconsistent. I tried combining them (before Maximum Crisis came out) with Phantom of Chaos, Dark Creator, and Necroface. Dark Creator allowed an instant Greedy Venom Fusion Dragon but was entirely useless if people negate Sundew's effect or summon. Predaplants cannot exist and play consistently without Pendulum Summon -- it gives a second chance to make a strong play to pull out a good fusion monster. Sarraceniant combined with Sky Iris and Duelist Alliance gives a strong search engine which improves the consistency of the deck. I don't think Predaplants can exist in pure form. It will take a lot more play testing to make Predaplant Odd-Eyes as consistent and good as Magician Odd-Eyes which has strong OTK potential. I am considering running a D/D(/D) Engine for better synchro support for the deck rather than Junk Synchron and Glow-Up Bulb.

 I hope everyone continues to enjoy the game -- even with link summoning. Find friends or a casual locals spot to play fun stuff if you can't afford the expensive top of the tier decks.

Saturday, March 5, 2011

Reptilianne Budget Deck

I made a Reptilianne build that I might take tomorrow for tourney, I will replace with mirror force, etc once I stripp my blackwing deck :

Chaos Reptiles

Monsters:
Chaos Sorcerer x2
Evil Dragon Ananta
Card Trooper
The Dark Creator x2
Worm Apocalypse x2
Reptilianne Naga x2
Vennominon King of Poisonous Snakes x2
Reptilianna Scylla x3 (My Goyos)
Reptilianne Viper x2
Reptilianne Medusa x2
Reptilianne Gardna x2
Reptilianne Vaskii
Worm Hope

Spells:
Dark Hole
Mind Control
Nobleman of Crossout
Book of Moon
Monster REborn
Giant Trunade
MST
Snake Rain x3 (sets up for sorc and dark creator)
Reasoning

Traps:
Offering to the Snake Deity x2
Torriential Tribute
Compulsory Evacuation Device x2
Divine Wrath
Trap Hole
Trap Stun

I know you guys can careless but I feel bad about not posting for such a long time... I had to get my college stuff ready but I FINALLY got into college so... good luck for all you yugi players still and school and for all you yugi players that have or not have jobs that you'll get one soon!

Anyways... this deck is ok atm because it helps deal with any situtation in the game... the only bad side is that it keeps getting killed by decks that pierce... I don't know if i should add waboku or not but yea... comment if you want... most importantly help me improve it... it doesnt mean to tell me to add warnings, judgment, pot of duality... no friggn duh i need to add it... i'll do that when I get to spend your money

Monday, October 4, 2010

Fun Fun Fun

I halted playing meta game for a moment (this is my 2nd day xD) and decided to go to unusual decks made out of the random commons, supers, and tin thingys i had.

so many cards just put combos in my head

for some reason, I am in love with plant burn decks right now so here is my build:
it works consistently and is soo fun to play

As a general rule, my friends don't really use s/t removal except by card effects so that's why there isn't msts or anything :D

Monsters:
Twilight Rose Knight
Earthbound Immortal Aslla Piscu x2
Reptilianne Naga x2
Hedge Guard
Botanical Girl x3
Krebons
Copy Plant
Spore
Destiny Hero - Doom Lord x2
Gigantes x3
Gigantic Cephalotus x2
Destiny Hero - Dogma
Summoner Monk
Destiny Hero - Fear Monger
Cactus Fighter
Neo-Spacian Grand Mole

Magic:
Magical Citadel of Endymion
Black Garden
Creature Swap
Nightmare's Steelcage x2
Reinforcements of the Army
Monster Reborn
One for One
Dark Hole
Mirage Tube x3

Traps:
Call of the Haunted
Just Desserts x3
Mirror Wall

Saturday, October 2, 2010

immediate double post

Seriously... i'm tired of people posting (not improvments) but trolls and attacks on other people's decks on pojo, youtube, blogs, etc.

LOOK: no one's deck is perfect; everyone plays based on the meta in their area.

1. if the meta in their areas isn't that great... their decks can't be compared to places with a stronger meta game... that's just logical

2. tech choices and everything are preference if it stops working, people will move them out of the deck without you telling them it's shit it's stupid or something close to those lines.

3. respect is key; you can't respect anyone, you can't respect yourself or the game in general

so stop trolling

go figure... trolls are idiots

yea you have something productive to say but say it in a productive way... duh

modgepodge

replace battle faders with swift attacking scarecrows

although it does not summon a monster

a. it ends the battle phase

and

b. it avoids rai-oh and oppression...


what a lame card review >.>

the card of the format (for the sidedeck) should be dimension fortress weapon because it can prevent so many combos

Lightlords
Card Trooper (in quickdraw and others)
Magical Merchant
Dark Grepher and Armageddon Knight in Infernities
Foolish Burial
Future Fusion
Empty Jar (needle worm)

all those cards or decks become useless...

btw mind crush is also incredible... i killed solemn warning like that so many times... mind crush, no negation, declare solemn warning...

it's just so usable when people spam pot of dualities and act like pot of duality is a great card...

Pot of duality is bad because:
raioh prevents it from being used, not being able to special summon makes it a bad late game card, and it allows people to ditch the card you added to your hand

True Six Samurai Kizan is going to make six samurais so much more playable in TCG... my friend and I made the deck and tested it out... it's one of the most consistent otk's especially when you have a six sam, grandmaster, and 1 or 2 gateways in your hand.. it always means 3-5 monsters summoned per turn. Six samurais make solidarity such a great card because they don't even rely on synchros.

Starlight road is not a great card anyways >:( it doesn't work too well for a lot of people in locals because of so much 1 for 1 destruction combined with mass destruction... it makes it almost random. usually, decks are so much more readable but this format has made draws and decks way less readable... the comobs are similar but much more elaborate; decks need to be able to outlast an entire game. My body as a shield is a much more reliable card simply because I refuse to play solemn judgment or divine warning... I don't need to spend 2000 lifepoints negating something when I can just eliminate your monsters by traps or by battle

Mirror Wall is simply a great card to keep on the field simply because of trap stun... if you begin your turn, you can chain a facedown trap stun so that if your opponent can't negate it, you don't have to pay 2000 lps for mirror wall and is a threat to your opponent for every turn it is on the field.

Thursday, September 30, 2010

Perfecting Blackwings Skill Drain Variant

Monsters :
Dark Creator
Blackwing - Blizzard the Far North
Blackwing - Shura the Blue Flame x3
Kycoo the Ghost Destroyer x2
Blackwing - Kalut the Moonshadow x3
Blackwing - Sirocco the Dawn x2
Blackwing - Vayu the Emblem of Honor
Blackwing - Gale the Whirlwind
Blackwing - Bora the Spear / Blast of the Black Lance x3
Sangan

Spells :
Black Whirlwind
Mind Control
Dark Hole
Mystical Space Typhoon
Giant Trunade
Monster Reborn

Traps :
Trap Stun x2
Kunai With Chain
Call of the Haunted
Bottomless Trap Hole x2
Urgent Tuning
Mind Crush
Icarus Attack x2
Skill Drain x2
Mirror Wall
Mirror Force
Royal Oppression
Torrential Tribute